ZBrush and Unity3D Character

A work in progress of a character I built from scratch. I started with a base mesh in 3ds Max, then sculpted and hand-painted it in ZBrush, and finally rigged and animated it in Max before export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset, “Chickens Shader Bundle” to give the skin some life.

Here’s a Unity3D web player for the character. Click to rotate, alt-click or mouse wheel to zoom, middle-mouse-click to pan.

If the above doesn’t work for you (if you’re on a mobile device for instance), you can see the character in action here in my character demo reel:


Topology within ZBrush:

ZBrush sculpt:

The costume comes from the painting, “Young Shepherdess Standing” by William-Adolphe Bouguereau.

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