ZBrush and Unity3D Character WIP

A work in progress of a character I built from scratch. I started with a base mesh in 3ds Max, then sculpted and hand-painted it in ZBrush, and finally rigged and animated it in Max before export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset, “Chickens Shader Bundle” to give the skin some life.

Below is an embedded version of the Unity3D web player for the character. Click to rotate, alt-click or mouse wheel to zoom, middle-mouse-click to pan.

If the above doesn’t work for you (if you’re on a mobile device for instance), you can see a clip of the character in action at the start of my demo reel:

ZBrush sculpt:

Concept art for the character:

 

The underlying costume comes from the painting, “Young Shepherdess Standing” by William-Adolphe Bouguereau.


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