Unity3D Characters – Sam

sam_unity_web_player

“Sam” is a character I built and rigged for a client from their concept art. The task was to produce a character  who could display a variety of bone-driven facial expressions, and this is a test of that functionality within a Unity3D web player.

sam_right_smiling

Here’s a screen capture of the web player showing the character Sam cycling through some facial expressions:

Unity3D character: “Sam” from Spencer Boomhower on Vimeo.

sam_screen_shots_full

The client’s poly limit was very high and I took full advantage of it to pour a huge amount of subdivided detail into the face:

sam_screen_shots_tri_count

 

sam_zbrush

sam_textures

 

 


All content © Copyright 2014 by RocketTree Art.

Site Design by Sidekick PA