Environments and props for iPhone game Touch Pets: Dogs by Portland, Oregon game company Stumptown Game Machine (which got bought out by the mobile game giant ngmoco, which in turn got bought by the even more gigantic DeNA).
I constructed many of these environments by directly converting artist Bill Muldron‘s excellent concept images into low-poly levels. Many of the detail textures in these levels originated as layers within Bill’s concept images.
These levels are extremely low-poly, enough so they can run smoothly on the iPhone, even with multiple dogs, items and props on-screen.
A few of the props I constructed for the project:
Touch Pets Dogs Launch Trailer on YouTube:
The folks at Stumptown/ngmoco briefly looked into making a party game, and I designed and built a couple environments for that project, including this one:
And I designed and created this 2D environment (with layered everything in anticipation of filling it with characters and animating stuff) when there was some talk of taking the concept 2D: