Surreal Software developed this survival horror game for the PS2 and XBox. The Suffering features beautiful yet terrifying environments. I contributed dynamic and layered elements like skies, backdrops, and water to the game.
The water made use of animated UVs to appear to swirl, and the skies had multiple animated layers to give a sense of depth and movement. In the following video, even the lighthouse and its beam are components of the skybox. The lighthouse is a simple cutout (which helped spare the PS2′s limited texture budget), and its beam is a semi-transparent texture on a flat polygon disc. UV animation causes the beam to rotate.