“Stalker” Unity3D Character for Mobile

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This character, called a “Stalker” is built with a low poly count and only a diffuse map for top performance on mobile. See it in a Unity Web Player; click and drag to orbit and mouse wheel to zoom.

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The character is for a top-down strategy game, so he’s meant to be seen from something more like this POV:

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Even though this character doesn’t use normal maps, I started off by building it into a high-detail sculpt in ZBrush. My technique used  the sculpt to create convincing lighting in the diffuse texture.  This approach is based on Dota 2’s character creation techniques.

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