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Creating art, animation, and design that meets the rigorous demands of game development.


3ds Max 2015, Unity3D, Photoshop, ZBrush, Mudbox, Maya, FaceFX; various licensed and custom game editors


5/05 – present: Freelance Artist, Portland, OR

Clients have included Seven2 (Nick Jr.), ResondWell, Flarb LLC, University of Oklahoma , Stumptown Game Machine / ngmoco:), Intel, ResponDesign, Liquid Development, Surreal Software / Midway

12/03– 5/05: ResponDESIGN, Portland, OR

Yourself!Fitness (XBox, PS2, and PC): Designed, modeled, textured, and lit environments

1/03 – 12/03: Freelance Artist/Designer, Portland, OR

11/00 – 10/02: Surreal Software, Seattle, WA

Fellowship of the Rings (PS2 and PC): Designed environments, set up gameplay

Drakan: the Ancients’ Gates (PS2): Designed environments, set up gameplay

10/99 -11/00: Eidetic Inc./SCEA, Bend, OR

Syphon Filter 3 (Playstation): Built and textured high-polygon characters for pre-rendered animations, built and textured in-game characters

Syphon Filter 2 (Playstation): Designed, modeled and textured low polygon environments. Designed, modeled, and textured characters. Designed interfaces

8/97-9/98: Postlinear Interactive, San Francisco, CA

Vigilance (PC): Designed, modeled, textured and lit game environments. Modeled, textured and animated characters

9/93-8/97: Caps Inc., San Francisco, CA

X-Men 2: Clone Wars (Sega Genesis): Drew and animated main characters. Designed backgrounds


9/88-6/92: BFA in painting, Savannah College of Art and Design, Savannah, GA

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