Resume

Spencer Boomhower

Skills:

Creating art and design that meets the rigorous demands of game development. Skilled at modeling and texturing characters and environments, level design, and basic character animation and rigging.

Software:

3ds max, Adobe Photoshop, Mudbox, Torque Engine, Maya, FaceFX, some Unity3D, Ogre3D, various in-house game editors

Experience:

5/05 – present: Freelance Artist/Designer, Portland, OR

12/03 – 5/05: ResponDESIGN, Portland, OR

Yourself!Fitness (XBox, PS2, and PC): Designed, modeled, textured, and lit all environments

1/03 – 12/03: Freelance Artist/Designer, Portland, OR

1/01 – 10/02: Surreal Software, Seattle, WA

Fellowship of the Rings (PS2 and PC): Designed environments, set up gameplay

Drakan: the Ancients’ Gates (PS2): Designed environments, set up gameplay

Gunslinger (PS2, unreleased): Designed environments

10/99 -11/00: Eidetic Inc./SCEA, Bend, OR

Syphon Filter 3 (Playstation): Built and textured high-polygon characters for pre-rendered animations, built and textured in-game characters

Syphon Filter 2 (Playstation): Designed, modeled and textured low polygon environments. Designed, modeled, and textured characters. Designed interfaces

8/97-9/98: Postlinear Interactive, San Francisco, CA

Vigilance (PC): Designed, modeled, textured and lit game environments. Modeled, textured and animated characters

9/93-8/97: Caps Inc., San Francisco, CA

Killwheel (Playstation, unreleased): Modeled, textured and animated characters

Sirens (Playstation, unreleased): Designed, modeled and textured game environments. Modeled, textured and animated characters

X-Men 2: Clone Wars (Sega Genesis): Drew and animated main characters. Designed backgrounds

Education:

9/88-6/92: BFA, Savannah College of Art and Design, Savannah, GA

Majored in Painting, minored in Art History. Courses included computer animation, life drawing and architectural rendering


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