Intel created the tech demos Smoke and Horsepower to show off the power of multi-core processing for games. In these demos flocks of swifts and herds of horses (animated by Jason Baskin) are dynamically generated, and their numbers are expanded to push processing power to its limits.
Here’s a clip from my demo reel of Horsepower in action:
I designed, modeled, and textured the environments for these demos. In Horsepower I rigged and animated the custom-built trees to sway in the breeze, and animated the skydome clouds to give the vast space more life. All the different pieces came together via the Ogre3D open source game engine.
Here’s the lightmap I created for the terrain after sculpting it in Mudbox:
A shot from my Horsepower environment (and one from Yourself!Fitness) ended up being featured pretty prominently in the June ’09 issue of 3D World, in which I was interviewed about working as a freelancer:
In Smoke (below) I did everything except the fire and trees – which were generated procedurally – and the birds, which are by artist Jason Baskin.