This is a sample of some rigging and animation I did for a small indie project called Greysoul. The rig is a standard biped skeleton with some additional bones attached for things like cloaks and wings. And I made use of IK for the sword and staff, and for planting the feet solidly on the ground.
The models were built by Project Greysoul’s art team.
The same client later requested more animations for an action game prototype, this time in Maya source format. The client supplied the rigged character you see here.
Click here for a Unity3D Web Player I used to show the client the work in progress.