Character Demo Reel

RocketTreeArt Character Reel 2013 from Spencer Boomhower on Vimeo.

Here’s a YouTube version in case the above Vimeo link doesn’t work:

A selection of real-time 3D character work showing off ZBrush sculpts converted into game-ready models (mainly in 3ds Max, with the occasional venture into Maya), texturing (in ZBrush and Photoshop), rigging, vertex weighting, and animation (again, mainly in Max), including facial animation (including FaceFX).

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