<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RocketTree Art</title>
	<atom:link href="http://www.rockettreeart.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockettreeart.com</link>
	<description>Art and Design by Spencer Boomhower</description>
	<lastBuildDate>Fri, 10 May 2013 19:13:02 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>ZBrush WIP &#8211; Soldier</title>
		<link>http://www.rockettreeart.com/zbrush-wip-soldier/</link>
		<comments>http://www.rockettreeart.com/zbrush-wip-soldier/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 01:24:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Construction]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[character textures]]></category>
		<category><![CDATA[life drawing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=1641</guid>
		<description><![CDATA[I&#8217;ve been sculpting this guy off and on when I get a moment. He&#8217;s eventually going to go into a game engine, much like the Shepherdess character. If the above doesn&#8217;t work for you, try the YouTube version. His slightly slack-jaw look is intentional; it&#8217;s meant to make him function better with FaceFX when I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockettreeart.com/wp-content/uploads/2013/01/soldier_close.png"><img class="alignnone  wp-image-1642" title="soldier_close" src="http://www.rockettreeart.com/wp-content/uploads/2013/01/soldier_close.png" alt="" width="558" height="430" /></a></p>
<p>I&#8217;ve been sculpting this guy off and on when I get a moment. He&#8217;s eventually going to go into a game engine, much like the <a href="http://www.rockettreeart.com/zbrush-wip-young-shepherdess/">Shepherdess</a> character.</p>
<p><iframe src="http://player.vimeo.com/video/57292914" frameborder="0" width="600" height="338"></iframe></p>
<p>If the above doesn&#8217;t work for you, try the <a href="http://youtu.be/8eAIYOQO_9o">YouTube version</a>.</p>
<p>His slightly slack-jaw look is intentional; it&#8217;s meant to make him function better with <a href="http://www.facefx.com/">FaceFX</a> when I get around to setting up his facial animation.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2013/01/soldier_full.png"><img title="soldier_full" src="http://www.rockettreeart.com/wp-content/uploads/2013/01/soldier_full.png" alt="" width="486" height="660" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/zbrush-wip-soldier/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush and Unity3D Character WIP</title>
		<link>http://www.rockettreeart.com/zbrush-wip-young-shepherdess/</link>
		<comments>http://www.rockettreeart.com/zbrush-wip-young-shepherdess/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 01:40:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[Character Construction]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[character textures]]></category>
		<category><![CDATA[life drawing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=1163</guid>
		<description><![CDATA[A work in progress of a character I built from scratch. I started with a base mesh in 3ds Max, then sculpted and hand-painted it in ZBrush, and finally rigged and animated it in Max before export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset, &#8220;Chickens Shader Bundle&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>A work in progress of a character I built from scratch. I started with a base mesh in 3ds Max, then sculpted and hand-painted it in ZBrush, and finally rigged and animated it in Max before export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset, &#8220;<a href="http://forum.unity3d.com/threads/98400-Chickens-Shader-Bundle">Chickens Shader Bundle</a>&#8221; to give the skin some life.</p>
<p>Below is an embedded version of the <a href="http://dl.dropbox.com/u/3329542/Shepherdess_Test/WebPlayer/WebPlayer.html">Unity3D web player</a> for the character. Click to rotate, alt-click or mouse wheel to zoom, middle-mouse-click to pan.</p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>If the above doesn&#8217;t work for you (if you&#8217;re on a mobile device for instance), you can see a clip of the character in action at the start of my demo reel:</p>
<p><iframe src="http://player.vimeo.com/video/42048795" frameborder="0" width="600" height="450"></iframe></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/07/Unity-2012-09-29-20-43-39-84.png"><img class="alignnone  wp-image-1558" title="Unity 2012-09-29 20-43-39-84" src="http://www.rockettreeart.com/wp-content/uploads/2012/07/Unity-2012-09-29-20-43-39-84.png" alt="" width="571" height="419" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/07/shepherdess_poses.png"><img class="alignnone  wp-image-1672" title="shepherdess_poses" src="http://www.rockettreeart.com/wp-content/uploads/2012/07/shepherdess_poses.png" alt="" width="612" height="432" /></a></p>
<p>ZBrush sculpt:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/07/2012-07-24_2341.png"><img class="alignnone size-full wp-image-1165" title="2012-07-24_2341" src="http://www.rockettreeart.com/wp-content/uploads/2012/07/2012-07-24_2341.png" alt="" width="607" height="830" /></a></p>
<p>Concept art for the character:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/07/skimmer_concept_2.png"><img class="alignnone size-large wp-image-1705" title="skimmer_concept_2" src="http://www.rockettreeart.com/wp-content/uploads/2012/07/skimmer_concept_2-980x734.png" alt="" width="620" height="464" /></a></p>
<p>&nbsp;</p>
<p>The underlying costume comes from the painting, &#8220;<a href="http://upload.wikimedia.org/wikipedia/commons/3/35/William-Adolphe_Bouguereau_%281825-1905%29_-_Young_Shepherdess_Standing_%281887%29.jpg">Young Shepherdess Standing</a>&#8221; by William-Adolphe Bouguereau.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/zbrush-wip-young-shepherdess/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Demo Reel</title>
		<link>http://www.rockettreeart.com/game_reel/</link>
		<comments>http://www.rockettreeart.com/game_reel/#comments</comments>
		<pubDate>Sat, 12 May 2012 20:27:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[character shaders]]></category>
		<category><![CDATA[character textures]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[Horsepower]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[Ogre3D]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=227</guid>
		<description><![CDATA[Demo Reel 2012 from Spencer Boomhower on Vimeo. A sampling of work in motion. Demo reel contents: 1. Character design, modeling, texturing, rigging, and animation for a work in progress shepherdess character.  Base mesh in 3ds Max, sculpted and hand-painted in ZBrush, rigged in Max and exported to Unity3d. Video captured from within a Unity3D web player. 2. Character [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/42048795?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="600" height="450"></iframe></p>
<p><a href="http://vimeo.com/42048795">Demo Reel 2012</a> from <a href="http://vimeo.com/boomhower">Spencer Boomhower</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>A sampling of work in motion. Demo reel contents:</p>
<p>1. Character design, modeling, texturing, rigging, and animation for a <a href="http://www.rockettreeart.com/zbrush-wip-young-shepherdess/">work in progress shepherdess</a> character.  Base mesh in 3ds Max, sculpted and hand-painted in ZBrush, rigged in Max and exported to Unity3d. Video captured from within a <a href="http://dl.dropbox.com/u/3329542/Shepherdess_Test/WebPlayer/WebPlayer.html">Unity3D web player</a>.</p>
<p>2. Character design, modeling, texturing, rigging, and animation for <em><a title="Emoko" href="http://www.rockettreeart.com/emoko_graham/">Emoko</a></em>, a virtual social space and web browser for the PC. (Background environment, tank top, and jacket bump map by <a href="http://www.internationalhobo.com/">Matthew Nolan</a>, and hair sheen effect by <a href="http://www.blackjacketstudios.com/">Weston Tracy</a>.)</p>
<p>3. Waves and surf Environment FX via textures and animated shaders for <em><a title="The Suffering" href="http://www.rockettreeart.com/archives/the-suffering/">The Suffering</a></em>, an action game by Surreal Software, for PS2 and PC. (Character creation and animation by Surreal Software artists.)</p>
<p>4. Environment design, modeling, texturing and animation for <em><a title="Yourself!Fitness" href="http://www.rockettreeart.com/yourself_fitness/">Yourself!Fitness</a></em>, an exercise game for the XBox, PC, and PS2. (Character and animation by <a href="http://www.pbdigital.net/">PBdigital</a> and Kevin McMahon.)</p>
<p>5. Rigging and animation for <em>Greysoul</em>, an indie RPG for PC. (Character modeling by Project Greysoul artists.)</p>
<p>6. Character design, modeling, texturing, shaders, rigging, and animation for a work-in-progress freelance project on<a title="Bike Media: Character Rendering" href="http://www.rockettreeart.com/bike_rider_wip/"> bike safety</a>.</p>
<p>7. Character design, model, textures, rigging, and facial animation for Quin, a work-in-progress personal project. I used <a href="http://www.facefx.com/">FaceFX</a> for the lip-sync animation.</p>
<p>8. Environment design, modeling, texturing, and animation (of trees) for Intel technical demo <em><a title="Smoke and Horsepower for Intel" href="http://www.rockettreeart.com/intel_horsepower/">Horsepower</a></em>. (Horses and horse animation by <a href="http://www.facefx.com/">Jason Baskin</a>.)</p>
<p>Music by Air France &#8221;<a href="http://itunes.apple.com/us/album/collapsing-at-your-doorstep/id341319618?i=341319660">Collapsing at Your Doorstep</a>&#8221;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/game_reel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bike Media: Portland Streetcar Safety Video</title>
		<link>http://www.rockettreeart.com/portland_streetcar_safety/</link>
		<comments>http://www.rockettreeart.com/portland_streetcar_safety/#comments</comments>
		<pubDate>Fri, 11 May 2012 00:03:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[Character Construction]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Transportation Media]]></category>
		<category><![CDATA[Video Production]]></category>
		<category><![CDATA[bicycles]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[portland]]></category>
		<category><![CDATA[ramp shader]]></category>
		<category><![CDATA[streetcar]]></category>
		<category><![CDATA[toon shading]]></category>
		<category><![CDATA[transportation]]></category>
		<category><![CDATA[when i ride]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=712</guid>
		<description><![CDATA[Recently Portland Streetcar released a safety video called When I Ride. The video was directed by Bob Richardson, and I did the computer graphics and animation. Here&#8217;s some coverage on BikePortland and Portland Transport. And you can see all animation excerpts here: The goal is an illustrative look &#8211; more painterly than photorealistic &#8211; that is [...]]]></description>
			<content:encoded><![CDATA[<p>Recently <a href="http://www.portlandstreetcar.org/">Portland Streetcar</a> released a safety video called <em>When I Ride</em>. The video was directed by<a href="http://www.sqwarellc.com/"> Bob Richardson</a>, and I did the computer graphics and animation.</p>
<p><iframe src="http://www.youtube.com/embed/tIRQaNdeS1s" frameborder="0" width="600" height="338"></iframe></p>
<p>Here&#8217;s some coverage on <a href="http://bikeportland.org/2012/09/20/portland-streetcar-inc-bta-release-new-safety-video-77710">BikePortland</a> and <a href="http://portlandtransport.com/archives/2012/09/streetcar_safet.html">Portland Transport</a>. And you can see all animation excerpts here:</p>
<p><iframe src="http://player.vimeo.com/video/47897797" frameborder="0" width="600" height="338"></iframe></p>
<p>The goal is an illustrative look &#8211; more painterly than photorealistic &#8211; that is enhanced by hard-edged, toon-style shadows. What&#8217;s kind of fun is having a ton of detail in something like cloth wrinkles (as sculpted in Mudbox and baked into a normal map), but then having only a hard-edged, two-tone shadow describe it.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/wip_bike_rider_close1.png"><img class="alignnone  wp-image-734" title="wip_bike_rider_close" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/wip_bike_rider_close1.png" alt="" width="599" height="449" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/wip_bike_rider21.png"><img title="wip_bike_rider2" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/wip_bike_rider21.png" alt="" width="475" height="633" /></a></p>
<p>The rigging is pretty basic, but includes individual fingers and some vertex weighting for the eyelids so that the character can blink. More importantly those eyelid bones make it so the eyelids can conform to the eyes as they look around. This lets the character&#8217;s eyes be active without getting the crazy-eyes effect that results when too much whites-of-the-eyes are revealed as the character&#8217;s eyes rotate.</p>
<p><iframe src="http://player.vimeo.com/video/42044779?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="576" height="324"></iframe></p>
<p><a href="http://vimeo.com/42044779">Bicycle-Riding Character Test Render</a> from <a href="http://vimeo.com/boomhower">Spencer Boomhower</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Below are some shots from my final animation.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/bb_hawthorne_0100.png"><img title="bb_hawthorne_0100" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/bb_hawthorne_0100-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/portland_pivot_3_0615.png"><img class="alignnone size-large wp-image-1113" title="portland_pivot_3_0615" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/portland_pivot_3_0615-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_lean_0180.png"><img title="rider_lean_0180" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_lean_0180-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_lean_0250.png"><img class="alignnone size-large wp-image-1118" title="rider_lean_0250" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_lean_0250-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/sc_cross-section_2_0192.png"><img title="sc_cross-section_2_0192" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/sc_cross-section_2_0192-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_flip.png"><img title="rider_flip" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/rider_flip-980x551.png" alt="" width="620" height="348" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/bike_safety_thumb.png"><img class="alignnone size-large wp-image-1223" title="bike_safety_thumb" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/bike_safety_thumb-980x657.png" alt="" width="620" height="415" /></a></p>
<p>Finally, here&#8217;s an example of the detailed construction that went into the rider and helmet:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/bike_rider_sculpt.png"><img class="alignnone size-full wp-image-1016" title="bike_rider_sculpt" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/bike_rider_sculpt.png" alt="" width="659" height="790" /></a></p>
<p>And my concept art for the character:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2013/01/streetcar_woman_00_cropped.png"><img class="alignnone size-large wp-image-1682" title="streetcar_woman_00_cropped" src="http://www.rockettreeart.com/wp-content/uploads/2013/01/streetcar_woman_00_cropped-677x1024.png" alt="" width="620" height="937" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/portland_streetcar_safety/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Creation for Emoko</title>
		<link>http://www.rockettreeart.com/emoko_graham/</link>
		<comments>http://www.rockettreeart.com/emoko_graham/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 20:25:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[Character Construction]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[character shaders]]></category>
		<category><![CDATA[character textures]]></category>
		<category><![CDATA[emoko]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=224</guid>
		<description><![CDATA[Character design, modeling, texturing, shader creation, rigging and animation for Emoko, a a virtual social space and web browser for the PC. 
]]></description>
			<content:encoded><![CDATA[<p><img class="wp-image-420 alignnone" title="emoko_females_0002_16" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_females_0002_Layer-16.jpg" alt="" width="576" height="432" /></p>
<p>Character and accessory design, modeling, texturing (diffuse, normal, spec mask), rigging, and animation for <em>Emoko</em>, a a virtual social space and web browser for the PC.</p>
<p><img class="alignnone size-full wp-image-1588" title="emoko_collection" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_collection.png" alt="" width="620" height="1733" /></p>
<p>The look we went for was naturalistic, but a little on the stylized side. A combination of model swapping, texture layers, and infinite range of base colors allows for a wide range of customization for a given character mesh.</p>
<p><img class="alignnone size-full wp-image-962" title="emoko_females_0010_8" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_females_0010_81.jpg" alt="" width="192" height="480" /><img class="alignnone size-full wp-image-963" title="emoko_females_0011_23" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_females_0011_231.jpg" alt="" width="192" height="480" /><img class="alignnone size-full wp-image-1083" title="emoko_females_0004_Layer 14b" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_females_0004_Layer-14b.jpg" alt="" width="192" height="480" /></p>
<div>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_03.png"><img class="alignnone size-medium wp-image-1529" title="emoko_customization_03" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_03-300x225.png" alt="" width="300" height="225" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_04.png"><img class="alignnone size-medium wp-image-1530" title="emoko_customization_04" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_04-300x225.png" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_05.png"><img class="alignnone size-medium wp-image-1531" title="emoko_customization_05" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_05-300x225.png" alt="" width="300" height="225" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_06.png"><img class="alignnone size-medium wp-image-1532" title="emoko_customization_06" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_06-300x225.png" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_07.png"><img class="alignnone size-medium wp-image-1533" title="emoko_customization_07" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_07-300x225.png" alt="" width="300" height="225" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_09.png"><img class="alignnone size-medium wp-image-1534" title="emoko_customization_09" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_customization_09-300x225.png" alt="" width="300" height="225" /></a></p>
<p>The male character had similar customization options, though much of that was handled by other artists once I had generated these basic elements.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_males_0000_Layer-91.jpg"><img class="alignnone  wp-image-1338" title="emoko_males_0000_Layer 9" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_males_0000_Layer-91.jpg" alt="" width="382" height="287" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_male1.png"><img class="alignnone  wp-image-1486" title="emoko_male" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/emoko_male1.png" alt="" width="218" height="287" /></a></p>
<p><iframe src="http://player.vimeo.com/video/42534241" frameborder="0" width="640" height="480"></iframe></p>
</div>
<div></div>
<p>(Background environment, men&#8217;s jacket, women&#8217;s jacket textures, tank top, and jeans by <a href="http://www.internationalhobo.com/">Matthew Nolan</a>, hair sheen effect and some parts of the male texture by <a href="http://www.blackjacketstudios.com/">Weston Tracy</a>, character shader design by <a href="http://www.blackjacketstudios.com/company/">Brian Ramage</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/emoko_graham/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Smoke and Horsepower for Intel</title>
		<link>http://www.rockettreeart.com/intel_horsepower/</link>
		<comments>http://www.rockettreeart.com/intel_horsepower/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 22:23:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment Construction]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environment FX]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[Horsepower]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Ogre3D]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=221</guid>
		<description><![CDATA[Environment creation for Intel's tech demos Smoke and Horsepower.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/01_horsepower1.jpg"><img title="01_horsepower" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/01_horsepower1.jpg" alt="" width="576" height="432" /></a></p>
<p>Intel created the tech demos <em>Smoke</em> and <em>Horsepower</em> to show off the power of multi-core processing for games. In these demos flocks of swifts and herds of horses (animated by <a href="http://www.3dcentral.com/">Jason Baskin</a>) are dynamically generated, and their numbers are expanded to push processing power to its limits.</p>
<p>Here&#8217;s a clip from my <a href="http://www.rockettreeart.com/game_reel/">demo reel</a> of Horsepower in action:</p>
<p><iframe src="http://player.vimeo.com/video/42535181" frameborder="0" width="576" height="360"></iframe></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/horsepower_tree_and_horses3.png"><img class="alignnone  wp-image-631" title="horsepower_tree_and_horses3" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/horsepower_tree_and_horses3-980x551.png" alt="" width="576" height="324" /></a></p>
<p>I designed, modeled, and textured the environments for these demos. In Horsepower I rigged and animated the custom-built trees to sway in the breeze, and  animated the skydome clouds to give the vast space more life. All the different pieces came together via the <a href="http://www.ogre3d.org/">Ogre3D</a> open source game engine.</p>
<p>Here&#8217;s the lightmap I created for the terrain after sculpting it in Mudbox:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/hp_terrain_lightmap_envoy.jpg"><img class="alignnone  wp-image-1277" title="hp_terrain_lightmap_envoy" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/hp_terrain_lightmap_envoy-980x980.jpg" alt="" width="496" height="496" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2009/03/2012-10-19_0027.png"><img class="alignnone size-large wp-image-1593" title="2012-10-19_0027" src="http://www.rockettreeart.com/wp-content/uploads/2009/03/2012-10-19_0027-980x574.png" alt="" width="620" height="363" /></a></p>
<p>A shot from my Horsepower environment (and one from <em><a title="Yourself!Fitness" href="http://www.rockettreeart.com/archives/yourselffitness/">Yourself!Fitness</a></em>) ended up being featured pretty prominently in the June &#8217;09 issue of <em><a href="http://www.3dworldmag.com/">3D World</a></em>, in which I was interviewed about working as a freelancer:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/3dworld_page_1.png"><img class="alignnone size-medium wp-image-1135" title="3dworld_page_1" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/3dworld_page_1-300x224.png" alt="" width="300" height="224" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/3dworld_page_2.png"><img class="alignnone size-medium wp-image-1136" title="3dworld_page_2" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/3dworld_page_2-300x225.png" alt="" width="300" height="225" /></a></p>
<p>In Smoke (below) I did everything except the fire and trees &#8211; which were generated procedurally &#8211; and the birds, which are by artist <a href="http://www.3dcentral.com/">Jason Baskin</a>.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/smoke_barn_and_fire.png"><img title="smoke_barn_and_fire" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/smoke_barn_and_fire-980x735.png" alt="" width="620" height="465" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/smoke_barn_silhouette.png"><img class="alignnone size-large wp-image-636" title="smoke_barn_silhouette" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/smoke_barn_silhouette-980x734.png" alt="" width="620" height="464" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/intel_horsepower/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bicycle Media: &#8220;The Idaho Stop&#8221; and &#8220;On the Right Track&#8221;</title>
		<link>http://www.rockettreeart.com/bike_media/</link>
		<comments>http://www.rockettreeart.com/bike_media/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 02:20:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Transportation Media]]></category>
		<category><![CDATA[Video Production]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=1328</guid>
		<description><![CDATA[Bicycles, Rolling Stops, and the Idaho Stop from Spencer Boomhower on Vimeo. I created this video &#8211; everything from the writing to the narration to the art to the editing &#8211; to support the Bicycle Transportation Alliance&#8216;s effort to pass a law that would allow people on bikes to treat stop signs like yield signs: carefully, [...]]]></description>
			<content:encoded><![CDATA[<h4><iframe src="http://player.vimeo.com/video/4140910?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="576" height="324"></iframe></h4>
<p><a href="http://vimeo.com/4140910">Bicycles, Rolling Stops, and the Idaho Stop</a> from <a href="http://vimeo.com/boomhower">Spencer Boomhower</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I created this video &#8211; everything from the writing to the narration to the art to the editing &#8211; to support the <a href="http://btaoregon.org/">Bicycle Transportation Alliance</a>&#8216;s effort to pass a law that would allow people on bikes to treat stop signs like yield signs: carefully, and if and only if they have the right of way. Blowing through a stop would still be illegal, and under this law would have carried an even stiffer penalty.</p>
<p>It was a fun project, and an interesting challenge in that I had to make most of basic 3D graphic techniques, within an extremely limited schedule. I wrote the script (with much input from the BTA), did the voice over, and edited the the piece together with some wonderful music by <a href="http://soupgreens.com">Lucas Gonze</a>.</p>
<p>Surprisingly enough, this video that was mainly intended to educate a few state legislators about a relatively obscure law managed to go a little bit <a href="https://www.google.com/search?aq=f&amp;q=%22idaho+stop%22+video">viral</a>, at least by bicycle activism standards. 67k views at last count! It showed me the potential for this medium&#8217;s ability to explain things that are otherwise difficult to convey.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/boomhower_idaho_stop.jpg"><img title="boomhower_idaho_stop" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/boomhower_idaho_stop.jpg" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_s01_0586.png"><img title="idaho_s01_0586" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_s01_0586.png" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_momentum_0143.png"><img class="alignnone  wp-image-1152" title="idaho_momentum_0143" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_momentum_0143.png" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_examples_06721.png"><img class="alignnone  wp-image-1153" title="idaho_examples_0672" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_examples_06721.png" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_s04_0830.png"><img class="alignnone  wp-image-607" title="idaho_s04_0830" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/idaho_s04_0830.png" alt="" width="576" height="324" /></a></p>
<p>My work on the Idaho Stop led to a work on another bike-themed video, called <em>On the Right Track. </em>It talks about Portland&#8217;s new experimental cycletracks and buffered bike lanes, and how road users should use the new infrastructure.</p>
<p>My role on this video was strictly animation; the video was written, directed, and shot by Matt Giraud of <a href="http://www.gyroscopepictures.com/">Gyroscope Pictures</a>.</p>
<p><iframe src="http://player.vimeo.com/video/10559007?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="576" height="324"></iframe></p>
<p><a href="http://vimeo.com/10559007">On the Right Track</a> from <a href="http://vimeo.com/mayorsamadams">Mayor Sam Adams</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/cycletrack2_arrow0505.png"><img class="alignnone  wp-image-657" title="cycletrack2_arrow0505" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/cycletrack2_arrow0505-980x551.png" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/cycletrack3_0379.png"><img class="alignnone  wp-image-658" title="cycletrack3_0379" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/cycletrack3_0379-980x551.png" alt="" width="576" height="324" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/bufferedbike5_0626.png"><img class="alignnone  wp-image-659" title="bufferedbike5_0626" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/bufferedbike5_0626-980x551.png" alt="" width="576" height="324" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/bike_media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Touchpets for the iPhone</title>
		<link>http://www.rockettreeart.com/touchpets_stumptown/</link>
		<comments>http://www.rockettreeart.com/touchpets_stumptown/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 20:22:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment Construction]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environment modeling]]></category>
		<category><![CDATA[environment texturing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[low poly]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[touchpets]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=216</guid>
		<description><![CDATA[Environments and props for iPhone game Touch Pets: Dogs by Portland, Oregon game company Stumptown Game Machine (which has since been bought out by iPhone giant ngmoco:).]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/rescuehq.png"><img title="rescuehq" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/rescuehq-980x484.png" alt="" width="588" height="290" /></a></p>
<p>Environments and props for iPhone game <a href="http://www.ngmoco.com/touch-pets-dogs/">Touch Pets: Dogs</a> by Portland, Oregon game company <a href="http://stumptowngamemachine.com/">Stumptown Game Machine</a> (which got bought out by mobile game giant ngmoco).</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/touch-pets-dogs_41.jpg"><img title="touch-pets-dogs_4" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/touch-pets-dogs_41.jpg" alt="" width="480" height="320" /></a></p>
<p>I constructed many of these environments by directly converting artist <a href="http://excelsiorstudios.net/">Bill Muldron</a>&#8216;s excellent concept images into low-poly levels. Many of the detail textures in these levels originated as layers within Bill&#8217;s concept images.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/doctorhq_screen.jpg"><img title="doctorhq_screen" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/doctorhq_screen-980x553.jpg" alt="" width="558" height="314" /></a></p>
<p>These levels are extremely low-poly, enough so they can run smoothly on the iPhone, even with multiple dogs, items and props on-screen.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/ice_rink_84.jpg"><img class="alignnone  wp-image-506" title="ice_rink_84" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/ice_rink_84-980x553.jpg" alt="" width="558" height="314" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/screen.jpg"><img class="alignnone  wp-image-508" title="screen" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/screen-980x553.jpg" alt="" width="558" height="314" /></a></p>
<p>And here&#8217;s a few of the props I constructed:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/03/02_touchpets1.jpg"><img title="02_touchpets" src="http://www.rockettreeart.com/wp-content/uploads/2012/03/02_touchpets1.jpg" alt="" width="512" height="384" /></a></p>
<p><em>Touch Pets Dogs Launch Trailer</em> on YouTube:</p>
<p><iframe src="http://www.youtube.com/embed/FOMD7J1DS_Y" frameborder="0" width="480" height="360"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/touchpets_stumptown/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intel 2D Game Demos</title>
		<link>http://www.rockettreeart.com/intel_2d/</link>
		<comments>http://www.rockettreeart.com/intel_2d/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 02:56:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[clean]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[vector art]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=1342</guid>
		<description><![CDATA[This demo I worked on for Intel was a quick job with a clean, fun, vector-art style. It&#8217;s a tank combat game meant to be played on a big screen in a public setting like a movie theater. This concept image was my first step: Once in the game, players choose a team, and their own [...]]]></description>
			<content:encoded><![CDATA[<p>This demo I worked on for Intel was a quick job with a clean, fun, vector-art style. It&#8217;s a tank combat game meant to be played on a big screen in a public setting like a movie theater.</p>
<p>This concept image was my first step:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/TankGame_Terrain3.png"><img title="TankGame_Terrain3" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/TankGame_Terrain3-980x714.png" alt="" width="620" height="451" /></a></p>
<p>Once in the game, players choose a team, and their own distinctive icons:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Red_Tree1.png"><img class="alignnone size-medium wp-image-790" title="Tank_Red_Tree" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Red_Tree1-165x300.png" alt="" width="165" height="300" /></a><img class="alignnone size-medium wp-image-783" title="Tank_Blue_Happy" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Blue_Happy1-158x300.png" alt="" width="158" height="300" /><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Red_Kitty.png"><img class="alignnone size-medium wp-image-787" title="Tank_Red_Kitty" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Red_Kitty-169x300.png" alt="" width="169" height="300" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Blue_Tree.png"><img class="alignnone size-medium wp-image-785" title="Tank_Blue_Tree" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Blue_Tree-174x300.png" alt="" width="174" height="300" /></a><img class="alignnone size-medium wp-image-786" title="Tank_Red_Happy" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Red_Happy-169x300.png" alt="" width="169" height="300" /><img class="alignnone size-medium wp-image-784" title="Tank_Blue_Star" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Tank_Blue_Star1-168x300.png" alt="" width="168" height="300" /></p>
<p>The colors and icons let players more easily spot their tanks on the field:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/intel_tank_game1.png"><img class="alignnone size-large wp-image-848" title="intel_tank_game" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/intel_tank_game1-980x613.png" alt="" width="620" height="387" /></a></p>
<p>Players could populate the map with bases, bombs, and barriers:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Fort_Red.png"><img class="alignnone size-medium wp-image-794" title="Fort_Red" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Fort_Red-289x300.png" alt="" width="289" height="300" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Bomb.png"><img class="alignnone size-medium wp-image-796" title="Bomb" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Bomb-300x249.png" alt="" width="300" height="249" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Explosion.png"><img class="alignnone size-medium wp-image-797" title="Explosion" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Explosion-300x282.png" alt="" width="300" height="282" /></a><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/Barrier.png"><img title="Barrier" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/Barrier-123x300.png" alt="" width="123" height="300" /></a></p>
<p>Around the same time Intel hired me to create some art for a simple demo that would allow users in a public theater to interact with a puzzle on screen via mobile devices or laptops. Users would choose from a variety of distinctive hands to manipulate the puzzle. My job was to come up with some vector art hands, and make them distinctive:</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2012/05/intel_puzzle_game.png"><img class="alignnone size-large wp-image-825" title="intel_puzzle_game" src="http://www.rockettreeart.com/wp-content/uploads/2012/05/intel_puzzle_game-980x734.png" alt="" width="620" height="464" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/intel_2d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigging and Animation for &#8220;Project Greysoul&#8221;</title>
		<link>http://www.rockettreeart.com/greysoul/</link>
		<comments>http://www.rockettreeart.com/greysoul/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 20:19:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[skinning]]></category>
		<category><![CDATA[vertex weighting]]></category>

		<guid isPermaLink="false">http://www.rockettreeart.com/?p=210</guid>
		<description><![CDATA[This is a sample of some rigging and animation I did for a small indie project called Greysoul. The rig is a standard biped skeleton with some additional bones attached for things like cloaks and wings. And I made use of IK for the sword and staff, and for planting the feet solidly on the [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/45660466" frameborder="0" width="600" height="450"></iframe></p>
<p>This is a sample of some rigging and animation I did for a small indie project called Greysoul. The rig is a standard biped skeleton with some additional bones attached for things like cloaks and wings. And I made use of IK for the sword and staff, and for planting the feet solidly on the ground.</p>
<p>The models were built by Project Greysoul&#8217;s art team.</p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2006/03/greysoul_haakath_rigging.png"><img class="alignnone  wp-image-1450" title="greysoul_haakath_rigging" src="http://www.rockettreeart.com/wp-content/uploads/2006/03/greysoul_haakath_rigging.png" alt="" width="600" height="450" /></a></p>
<p><a href="http://www.rockettreeart.com/wp-content/uploads/2006/03/greysoul_thayne_rigging.png"><img class="alignnone  wp-image-1451" title="greysoul_thayne_rigging" src="http://www.rockettreeart.com/wp-content/uploads/2006/03/greysoul_thayne_rigging.png" alt="" width="600" height="450" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockettreeart.com/greysoul/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
