
Character and accessory design, modeling, texturing (diffuse, normal, spec mask), rigging, and animation for Emoko, a a virtual social space and web browser for the PC.

The look we went for was naturalistic, but a little on the stylized side. A combination of model swapping, texture layers, and infinite range of base colors allows for a wide range of customization for a given character mesh.



The male character had similar customization options, though much of that was handled by other artists once I had generated these basic elements.
(Background environment, men’s jacket, women’s jacket textures, tank top, and jeans by Matthew Nolan, hair sheen effect and some parts of the male texture by Weston Tracy, character shader design by Brian Ramage.)







