Gameplay

Saturday, October 5th, 2013

XBox Live Village Level (Unity3D Presentation)

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A little village level I created for StrangeGames’ Xbox Live Indie game, Avatar: Honor and Duty. The goal was a fun, bright look to match the Xbox Live avatars that would populate it.

Important to note: this level was not built with Unity as the target platform, but was instead built for the client’s proprietary engine. His engine did not make use of lightmaps, so I had to pre-bake the lightmaps into a single, gigantic diffuse texture.¬†¬†Which still looked nice, but led to the textures looking a little blurrier than they would have otherwise. And it’s lacking a bit in FX elements like smoke, foliage, and filters; stuff I might normally put into a Unity map, but which were extraneous within the context of this particular job.

It was a still a ton of fun to play on XBox Live, though. :)

Here’s a few orbits around the level:

Take a walk through the level in the Unity3D web player:

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WASD to move, space bar to jump. Be sure to check out the view from the top of the church!

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