A little village level I created for StrangeGames’ Xbox Live Indie game, Avatar: Honor and Duty. The goal was a fun, bright look to match the Xbox Live avatars that would populate it. Because it was mainly a presentation vehicle before delivering it to a client for use in his own non-Unity engine, it’s lacking a bit in more environment-FX elements like smoke, foliage, and filters; thing that would only be extraneous within the context of this particular job (but which I might add in anyway when I get a chance!)
Here’s a few orbits around the level:
Take a walk through the level in the Unity3D web player:
WASD to move, space bar to jump. Be sure to check out the view from the top of the church!