A little village level I created for StrangeGames’ Xbox Live Indie game, Avatar: Honor and Duty. The goal was a fun, bright look to match the Xbox Live avatars that would populate it.
Important to note: this level was not built with Unity as the target platform, but was instead built for the client’s proprietary engine. His engine did not make use of lightmaps, so I had to pre-bake the lightmaps into a single, gigantic diffuse texture. Which still looked nice, but led to the textures looking a little blurrier than they would have otherwise. And it’s lacking a bit in FX elements like smoke, foliage, and filters; stuff I might normally put into a Unity map, but which were extraneous within the context of this particular job.
It was a still a ton of fun to play on XBox Live, though.
Here’s a few orbits around the level:
Take a walk through the level in the Unity3D web player:
WASD to move, space bar to jump. Be sure to check out the view from the top of the church!