Some samples from a prototype video for a client’s game, and game technology idea. Basically a fighting game, but with accurate interaction and feedback, thanks to the client’s patented hardware.
With a tight budget and deadline, I had to make the most of existing models and animations. The characters are heavily altered versions of existing models, the tower is an asset from the Unity Store, and the attack animations are either from the Unity Store or Turbosquid. I gave the characters new outfits and textures, and generally overhauled them in ZBrush. The terrain behind the tower I built from scratch. And all the block, recoil, and gesture animations I animated from scratch.
The titles and the music in this video are by SQWare, LLC (though I did some quick and dirty reworking of SQWare’s more polished video work in making this video).
The characters are heavily reworked versions of a character on Turbosquid.
The tower was a light reworking of this model on the Unity3D Asset Store.
Most of the attack moves were variations on the motion capture in this animation pack by Mixamo. And I hand-animated most of the blocks, gestures, and idles.